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TECHNOLOGY INFORMATION
The following is excerpted, with permission, from the Course Catalogue of Tarant's Polytechnical Institute, edition XVI, section 12-“Correspondence Courses”.
Each Discipline contains seven degrees, the lowest being that of the Novice and the highest that of the Doctor. If one does not possess any degree in a Discipline, one is referred to as a Layman.
Each degree can only be acquired by attaining the degrees previous to it, and any Character Points spent in Technological Disciplines will alter the Magical/Technological Aptitude Statistic of the Character.
This alteration in Aptitude, in turn, will affect the interaction of one's Character with all Magical and Technological items. Please be aware that within any given Discipline, each degree must be obtained in the correct order.
Every degree is, in sequence, a prerequisite for obtaining the next, and every degree has an additional prerequisite as well, this being the possession of the minimum Intelligence value necessary to command such extensive knowledge. The higher the degree, the higher the Intelligence Statistic of a Character must be to attain it.
For each degree attained by one's Character, a Discipline-specific aptitude called Expertise will be gained. Expertise is a numerical value, which indicates one's understanding of the Discipline in question; Expertise in any Discipline is directly related to the technical complexity of the items one is able to comprehend.
In consequence, Expertise directly affects the Character's ability to combine items in a useful and productive fashion. Comprehension and use of a new Schematic is possible with each new degree obtained by one's Character--and that the complexity of this new Schematic is congruent with its associated degree.
Since we do not want to spoil you too much, we put the found schematics on a separate page.
| Herbology |
Heal Lite |
Fatigue Restorer |
Poison Cure |
Fatigue Limiter |
Accelerate Healing |
Wonder Drug |
Cure All |
| Chemistry |
Strong Poison |
Charges |
Animal Scent |
Corrosive Acid |
Hallucinite |
Paralyzer |
Anaesthisizer |
| Electrical |
Electric Light |
Charged Ring |
Flow Specktrometer |
Shocking Staff |
Chapeau of Magnetic Inversion |
Healing Jacket |
Tesla Rod |
| Explosives |
Molitov Cocktail |
Flash Grenade |
Smoke Grenade |
Stun Grenade |
Explosive Grenade |
Fire Obstruction |
Dynamite |
| Gun Smithy |
Flintlock Pistol |
Fine Revolver |
Repeater Rifle |
Hushed Revolver |
Looking-Glass Rifle |
Hand Cannon |
Elephant Gun |
| Mechanical |
Spike Trap |
Trap Springer |
Auto Skeleton Key |
Eye Gear |
Bear Trap |
Clockwork Decoy |
Mechanized Arachnid |
| Smithy |
Pure Ore |
Balanced Sword |
Ultralite Axe |
Dwarven Gauntlets |
Helmet of Vision |
Ultralite Chainmail |
Elite Plate Mail |
| Therapeutics |
Elixir of Persuasion |
Elixir of Physical Prowess |
Liquids of Awareness |
Tonic of Increased Reflexes |
Mind Marvel |
Energizer |
Revitalizer |
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